Sunday, February 18, 2007

building the reel strip

building the reel strip.

some thing about video slot machine.
there are two things that would have to decided do you have game that can be resized on the fly?
that is operator can enter into configuration console and switch
from 640x480 to 800x600 or 1024x768?
that would be the ideal.

but for this demo probably not.
everything should be set to 800x600.

things to do start using sprites for everything.

move sprite classes into main prog.

start putting anything related to positions into positions.h



cache + vector (vertical/horizontal) = sprite/image

cache.cellsize(x,y)

check when adding the cells that these apre part of compile value

create build_strip
sprite.buildstrip(vector,horiztal/vetical,alpha)

build the strip. if the strip is has the same nature as before use
this dont recreate because this strip gets built over and over

fix spline code.



check to see if images have the correct depth and size properties
but make algorith simple that is if your system ask for 128 pixel
images do so but make this explicit


class wrapped around sdl_surface

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